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> projects / tiny games / weird ideas

> status: building / breaking / shipping

A lab for software, small games, prototypes and notes.

inoshi4 is a living archive for the things worth building, breaking, shelving, revisiting and shipping anyway.

featured projects

A few shipped things, a few works in progress and a few experiments still earning their place.

[see all projects]
projectminibasket-assistant
released

MiniBasket Assistant

MiniBasket Assistant is an iOS app for youth basketball coaches who need to track player participation rules live during the game without adding more pressure to the bench.

type
tool
year
2026
stack
iOS

It helps manage rosters, selected players, shirt numbers and each period lineup while validating FBCV participation rules in real time.

projecthidden-frequency
wip

Hidden Frequency

Hidden Frequency is a narrative mystery about strange messages, cryptic puzzles and a conversation that turns increasingly personal the deeper you go.

type
game
year
2026
stack
iOS / Android / Flutter

Part mystery, part codebreaking and part interactive fiction, it aims for an intimate sci-fi tone where every message feels like it matters.

projectla-grieta
prototype

La Grieta

La Grieta is a tiny browser arcade game about steering a square through a corridor that keeps tightening, twisting and getting less forgiving.

type
game
year
2026
stack
Web / Canvas / TypeScript

Mouse or arrow keys are enough. The whole challenge is reading the gap early and surviving just one section more.

projecttacticmaths
wip

TacticMaths

TacticMaths is a mobile tactical card game where every battle is decided with strategy and maths.

type
game
year
2026
stack
iOS / SpriteKit

Build your squad, choose your cards carefully and solve operations under pressure to launch attacks, beat enemies and advance through the arena.

projectthrow
released

Throw!

Throw! is a fast and addictive arcade puzzle, now released on Android too, where you launch 4-tile blocks across the board to reorder it, make lines of 4 matching tiles and chain combos against the clock.

type
game
year
2014
stack
iOS / Android / SpriteKit

Easy to understand and hard to master, every run mixes strategy, reflexes and that one-more-try energy that keeps pulling you back in on both iOS and Android.

team

Some projects are solo. Some get better when other people join the mess.

A small team of collaborators who occasionally help turn rough ideas into sharper work.

[meet the team]
teamdesigner / writer / illustrator

Aim Vidal

designer / writer / illustrator

Gives shape, rhythm and visual clarity to ideas until they stop feeling vague and start feeling inevitable.

contact

Direct contact, low friction.

If something sounds fun, useful or strange in the right way, send a line.

contactcontact --open